Iron Gate has released a brand new update for Valheim. According to the release notes, Patch 0.214.300 comes with performance and various bug fixes. Furthermore, it adds Swap Triggers controller option. Continue reading Valheim Patch 0.214.300 released and here are all of its changes & fixes
Attack on Titan’s Rumbling looks kind of cool in Unreal Engine 5
YouTube’s ‘Mystal Reality’ has shared a video, showcasing Attack on Titan’s Rumbling in Unreal Engine 5. This video contains spoilers about the fourth and final season of Shingeki No Kyojin. Therefore, we suggest avoiding it if you haven’t seen the anime. Continue reading Attack on Titan’s Rumbling looks kind of cool in Unreal Engine 5
Battlefield 1942 gets an 11GB HD Graphics Overhaul Remaster Mod
Modder ‘ScureHD’ has released a brand new version of the Graphics Overhaul Remaster Mod for Battlefield 1942. This new version is around 11GB in size, and will significantly improve the graphics of this classic BF game. Continue reading Battlefield 1942 gets an 11GB HD Graphics Overhaul Remaster Mod
Cyberpunk 2077 HD Reworked Project Ultra Quality Version Released
Earlier this week, we informed you about the release of the Cyberpunk 2077 HD Reworked Project. And a couple of days ago, modder ‘Halk Hogan’ released an Ultra Quality version of it. Continue reading Cyberpunk 2077 HD Reworked Project Ultra Quality Version Released
Arkane’s Redfall will support Ray Tracing and NVIDIA DLSS 3
NVIDIA has revealed that Arkane’s open-world, single-player and co-op FPS, Redfall, will support Ray Tracing and DLSS 3. However, these Ray Tracing effects won’t be available on launch day. Instead, Arkane will add them via a post-launch update. Continue reading Arkane’s Redfall will support Ray Tracing and NVIDIA DLSS 3
Epic Games adds new PSO precaching mechanism to Unreal Engine 5.1 to reduce shader compilation stutters
Epic Games has added a new PSO precaching mechanism to Unreal Engine 5.1 to improve PSO hitching in DX12 titles. This new mechanism will attempt to reduce the shader compilation stutters in future DX12 games (provided these games support this new mechanism). Continue reading Epic Games adds new PSO precaching mechanism to Unreal Engine 5.1 to reduce shader compilation stutters
First gameplay trailer for the fantasy action RPG, Atlas Fallen
Focus Entertainment has released the first gameplay trailer for its upcoming fantasy action RPG, Atlas Fallen. This trailer is relatively short, so don’t expect much from it. Still, it does pack some combat sequences, giving us a glimpse at its combat mechanics and enemies. Continue reading First gameplay trailer for the fantasy action RPG, Atlas Fallen
Diablo 4 Open Beta suffers from long login queues that can go up to two hours
A few hours ago, Blizzard launched the Early Access phase of Diablo 4’s Open Beta. In this Eary Access phase, those that have pre-ordered the game can play its Open Beta. However, most of you won’t be able to do so as there are currently loooooooong login queues. Continue reading Diablo 4 Open Beta suffers from long login queues that can go up to two hours
The Outer Worlds: Spacer’s Choice Edition Update 1.1 released, aims to improve performance, full patch notes
Private Division has released the first update for The Outer Worlds: Spacer’s Choice Edition which aims to improve its performance. Furthermore, this patch will reduce the shader compilation stutters that PC gamers have been experiencing. Continue reading The Outer Worlds: Spacer’s Choice Edition Update 1.1 released, aims to improve performance, full patch notes
NVIDIA RTX4090 runs Diablo 4 with 40-50fps at Native 8K/Max Settings
The moment all Diablo fans have been waiting for has finally come. The Early Access Open Beta phase for Diablo 4 is a go, and you can start playing it. Naturally, we’ve decided to test this build and share our initial PC performance impressions. Continue reading NVIDIA RTX4090 runs Diablo 4 with 40-50fps at Native 8K/Max Settings